IDEA -

PUT ON - TAKE OFF

People dress up for protection, aesthetic, etiquette, self-expression…, various reasons, every day. We consider the appropriation of styles and fitness, but do we observe the ways and the processes of “putting on”?

To complete a dressing process, the body interacts with different fasteners. The actions could be conducted by moving fingers, bending arms or straightening legs. The fasteners could be buttons on shirts, zippers in pants, snaps on denim jackets, and so on. Through the combination of these objects and body actions, each piece of fabric not only connects together but also moves closer to our body. Then, we unfasten all these objects, taking off the garments that are covering our skin and putting on another one. It is an endlessly daily ritual of putting on and taking off.

Could the familiar actions we repeat on a daily basis be different? Could where fasteners appear on garments be altered? What is the difference between each individual’s habits and actions? Between putting on and taking off, how do our bodies benefit from the process of dressing that we are used to. Is every step still necessary and functional? Or are we just numb with the routine?

Based on my studies on user experience, I explore the relationships between everyday fasteners, user actions and clothing structure. In a playful way, like the scale transformation and implied device, I magnify the moment actions when manipulating different placements of the garments and making the wearing process become more interactive. I try to arouse our consciousness to the subtle details that most people seldom notice in everyday life.


PLAY -

USER EXPERIENCE I

I observed in natural status how we interact with the garment.

Shirt, Parka, Denim Jacket, Hoodie ; Videos / 57 secs / 33 secs / 28 secs / 14 secs ; Director / Justin Chi ; Model / Hsiang Hsi Lu

User Experience Experiment II - LIMITED HANDS

Based on the 1st experiment, I gave the user restrictions,

1st is “hands without the thumb”, 2nd is “all fingers connecting together”, 3rd is “regular hands”.

I used ink with different colors to distinguish each action. Left side images are “the trace left on the shirt”.

③ Focus

EXPERIMENT III - USER EXPERIENCE


12 CLASSIC ITEMS

PUT ON - TAKE OFF 12 ITEMS

WEARING ANALYSIS

People repeat 3 actions to fulfill the wearing process :

1.GRAB - Using thumb & other 4 fingers to GRAB different edge of the garments.

2.PINCH - Using thumb & forefinger to PINCH the small object like zipper puller.

3.PASS THROUGH - Extending our arms or legs to PASS THROUGH a tube shape structure like sleeve.

LINE UP

PROTOTYPES DEVELOPMENT & FITTING

⑤ CONCLUDE

ASSEMBLING INSTRUCTION BOOK